![]() ![]() ![]() A great narrative already makes Black Ops II stand out in the pantheon of Call of Duty campaigns, but where it really sets itself apart is the addition of player choice and consequence. The very fact that I’m still thinking about how the story played out - something unprecedented in a Call of Duty campaign - is a testament to the strength of the writing. Like the film Inglourious Basterds, Black Ops II becomes less about you and the “good” guys, and more about the motivations and perspective of the villain. Hell, I even vacillate between agreeing with his end goals. At times I wanted him dead, while at others I felt like he had a right to want revenge. The story successfully casts Menendez in a light where I’m still not sure how I feel about him. Menendez is a tragic character, a product of imperialist nations’ meddling during the Cold War and a survivor of some truly traumatic experiences. Thing is, he’s not your typical, “I’m evil cause I do bad things,” bad guy. Menendez is the sort of villain you just can’t seem to kill and, consequently, who knows how to hold a grudge. All of these soldiers’ fates are intertwined with the villain, Raul Menendez, and his organization Cordis Die. Frank Woods from the first Black Ops, while the 2025 missions follow Alex’s son, David. The Cold War-era missions follows characters such as Alex Mason and Sgt. Play You Can Shape It, but This Story Isn’t About the HeroThe campaign narrative jumps between various characters’ perspectives and also in time.
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